learn the canvas

Learn the canvas, command first.

Short, practical lessons on building in the Canvas — the scene-core, the agent, owned export, and offline render. Every edit runs through one command API, so each change is a reviewable proposal you can accept, undo, and replay. Plus a weekly note on what shipped.

Every lesson, ordered from primitives to production — pick a track or work straight through.

lesson 008 · collaborationcollaboration and comments

A scene that holds up with more than one cursor — human and agent. You join a shared session, see live presence, leave comments anchored to geometry, and watch every proposal flow through one gate the whole team reviews together.

Advanced · 17 min · Multiplayer, Agent, Outliner
lesson 007 · render + meshoffline render recipes

Quality when you decide to pay for it. You set up a shot, choose a path-traced recipe at draft, standard, and high, dispatch the offline job, and read the credit cost of machine work against free hand-editing.

Intermediate · 18 min · Render, Inspector, Outliner
lesson 006 · interchange + capturecapturing with splats

Bring captured reality into scene-core. You import a Gaussian Splat, place and crop it alongside authored geometry, clean it up with local WASM tools, and round-trip it back out intact.

Intermediate · 17 min · Splats, Gizmo, WASM
lesson 005 · interchange + captureowning your usd

Interchange you control. You export a scene to .usda you can read, inspect the text the Canvas wrote, edit it by hand and re-import to prove the round-trip, then contrast owned USD with a glTF/GLB delivery export.

Intermediate · 18 min · USD, glTF, Outliner
lesson 004 · human + agentreviewing the gate

A deep look at the proposal gate as a review surface. You read a mixed diff of human and agent edits, resolve conflicts, batch and revert selectively, and build a review habit that scales to studio work.

Advanced · 17 min · Agent, Inspector, Outliner
lesson 003 · human + agentdriving the agent

Hand the work to the agent. You write a clear instruction, watch it dispatch the same proposals you would by hand, review the resulting diff at the gate, accept or refine, and learn when machine work costs credits and hand-editing is free.

Intermediate · 18 min · Agent, Outliner, Gizmo
lesson 002 · foundationsevery edit is a proposal

Direct manipulation, plus the idea that backs it. You translate, rotate, scale, and multi-select with the gizmo and inspector, then learn each edit is a proposal passing through the same gate the agent uses — fully undoable and replayable.

Beginner · 17 min · Gizmo, Outliner, Inspector
lesson 001 · foundationsthe canvas and the core

A guided first session that builds a small scene from nothing and proves the central idea: scene-core is the source of truth and the renderer is just an adapter. You leave understanding the viewport, the editing loop, and where the scene actually lives.

Beginner · 15 min · Outliner, Gizmo, Inspector
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