owning your usd
Intermediate·18 min
USDglTFOutliner
Lesson video · 18 min
Interchange you control. You export a scene to .usda you can read, inspect the text the Canvas wrote, edit it by hand and re-import to prove the round-trip, then contrast owned USD with a glTF/GLB delivery export.
Chapters
- 00:00why own interchangethe case for a USD layer you fully control
- 01:50export to .usdawrite human-readable USD straight from scene-core, whole scene or selection
- 04:00read the usd textprims, attributes, and how your hierarchy maps over
- 06:10hand-edit the filechange a transform in the text and save
- 08:20re-import and diffround-trip the edited .usda and confirm nothing was rewritten
- 10:30export glTF vs GLBseparate files vs a single packed binary for delivery
- 12:40what gltf keeps and dropshow scene-core maps to gltf nodes and pbr, and the gotchas
- 14:50usd vs gltfwhen to reach for owned interchange over delivery
- 16:30pipeline notesfitting owned USD into an existing studio flow