lesson 001 · foundations

the canvas and the core

Beginner·15 min
OutlinerGizmoInspector
Lesson video · 15 min

A guided first session that builds a small scene from nothing and proves the central idea: scene-core is the source of truth and the renderer is just an adapter. You leave understanding the viewport, the editing loop, and where the scene actually lives.

Chapters

  1. 00:00what scene-core isthe engine-neutral state, and why the renderer sits downstream of it
  2. 01:40the editor layoutviewport, outliner, inspector, and where proposals surface
  3. 03:20orbit, pan, dollymoving the camera and resetting the view
  4. 04:50add your first primitivedrop a cube and watch it appear as a node in the outliner
  5. 06:30add a ground planea second primitive to give the scene a floor
  6. 08:00frame and inspectpress F to frame, then read transform and material off the core
  7. 09:40the editing loopselect, edit, observe — the rhythm you repeat all course
  8. 11:10core vs adaptertrace one edit from command to scene-core to the renderer adapter
  9. 12:50save and reopenpersist the scene and confirm the core round-trips cleanly

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