the canvas and the core
Beginner·15 min
OutlinerGizmoInspector
Lesson video · 15 min
A guided first session that builds a small scene from nothing and proves the central idea: scene-core is the source of truth and the renderer is just an adapter. You leave understanding the viewport, the editing loop, and where the scene actually lives.
Chapters
- 00:00what scene-core isthe engine-neutral state, and why the renderer sits downstream of it
- 01:40the editor layoutviewport, outliner, inspector, and where proposals surface
- 03:20orbit, pan, dollymoving the camera and resetting the view
- 04:50add your first primitivedrop a cube and watch it appear as a node in the outliner
- 06:30add a ground planea second primitive to give the scene a floor
- 08:00frame and inspectpress F to frame, then read transform and material off the core
- 09:40the editing loopselect, edit, observe — the rhythm you repeat all course
- 11:10core vs adaptertrace one edit from command to scene-core to the renderer adapter
- 12:50save and reopenpersist the scene and confirm the core round-trips cleanly